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Design patterns are widely used in software engineering, and have been proposed as a tool for systems engineers to capture knowledge / best practices. A design pattern represents a "known good solution" which solves a challenge in a particular context. This is similar to how we describe solutions found in nature.
This talk will give an overview of design patterns, present examples from a variety of contexts, and propose an exploration of a natural system "component" as a collection of patterns.
Presenter: Curt McNamara, P.E.
Curt is a systems researcher, author, and educator. He has written about Buckminster Fuller's Geometry of Thinking, teaches how to use systems in design practice, how to view innovation as a systems challenge, and how nature can inspire design. His primary focus is creating simple tools that others can use to improve their design practice.
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